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| MatrixStack (int maxDepth) |
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void | glFrustumf (float left, float right, float bottom, float top, float near, float far) |
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void | glFrustumx (int left, int right, int bottom, int top, int near, int far) |
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void | glLoadIdentity () |
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void | glLoadMatrixf (float[] m, int offset) |
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void | glLoadMatrixf (FloatBuffer m) |
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void | glLoadMatrixx (int[] m, int offset) |
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void | glLoadMatrixx (IntBuffer m) |
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void | glMultMatrixf (float[] m, int offset) |
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void | glMultMatrixf (FloatBuffer m) |
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void | glMultMatrixx (int[] m, int offset) |
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void | glMultMatrixx (IntBuffer m) |
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void | glOrthof (float left, float right, float bottom, float top, float near, float far) |
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void | glOrthox (int left, int right, int bottom, int top, int near, int far) |
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void | glPopMatrix () |
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void | glPushMatrix () |
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void | glRotatef (float angle, float x, float y, float z) |
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void | glRotatex (int angle, int x, int y, int z) |
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void | glScalef (float x, float y, float z) |
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void | glScalex (int x, int y, int z) |
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void | glTranslatef (float x, float y, float z) |
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void | glTranslatex (int x, int y, int z) |
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void | getMatrix (float[] dest, int offset) |
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A matrix stack, similar to OpenGL ES's internal matrix stack.