| Fragment class that displays and control the CameraView and the BeyondarGLSurfaceView | |
| Support fragment class that displays and control the CameraView and the BeyondarGLSurfaceView | |
| A mesh collider is a container for 3D objects used for collision tests | |
| A spherical mesh collider | |
| A square mesh collider | |
| Interface that provides the needed methods that are called from the ARRenderer | |
| Basic Renderable for rendering simple 2D images | |
| Renderer for drawing the World with OpenGL | |
| Callback to get notified when the snapshot of the OpenGL view is taken | |
| Texture object for rendering using OpenGL | |
| Low pass filter class to filter the sensors noise | |
| A matrix stack, similar to OpenGL ES's internal matrix stack | |
| Allows retrieving the current matrix even if the current OpenGL ES driver does not support retrieving the current matrix | |
| Basic interface to create a plugin for a BeyondarObject | |
| Extension of the BeyondarObjectPlugin for GeoObject | |
| Basic interface to create a plugin to extend the OpenGL layer | |
| Interface to define which Classes can be extended using plugins | |
| Basic interface for all the plugins | |
| Base interface to create a plugin for a World | |
| Listener to get notified when a picture is taken (AR view + camera) | |
| Helper for taking a full screenshot (AR view + camera) | |
| This class controls and filter the sensor data provided by the magnetic and the accelerometer sensors | |
| A cache that holds strong references to a limited number of values | |
| This class provides a helper to get the best location | |
| Represent a 3D Matrix that can be used with OpenGL | |
| Represents a geometric plane | |
| Represents a 2D point | |
| Represents a 3D point | |
| Represents a geometric ray, compound of a Point3 and a Vector3 | |
| Represents a geometric triangle | |
| Represents a 3 dimensions vector | |
| Class to calculate the distance between two points in arbitrary units | |
| Util class for math operations | |
| Util class for manipulating images | |
| Logger class for BeyondAR framework | |
| Class to retrieve the framework version | |
| GL View to draw the World using the ARRenderer | |
| Adapter to attach views to the BeyondarObject | |
| This class has the responsibility of rotating the camera, taking picture and acquiring/releasing the camera | |
| Callback to get notify when a picture from the camera has been taken | |
| On click listener to detect when a BeyondarObject has been clicked on the BeyondarGLSurfaceView | |
| On touch listener to detect when a BeyondarObject has been touched on the BeyondarGLSurfaceView | |
| Basic object to be used with augmented reality | |
| This class allow the user to store according to type, so it is useful when a search is required | |
| Extension of the BeyondarObject to make easier the usage of geo cordinates | |
| Container that holds all the BeyondarObject to be rendered in the augmented reality world |